Negative peer relationships -- these marked by bullying or exclusion -- will affect
a child's sense of happiness, but so too will optimistic family relationships.
The sexualization of women in video games can even have
unfavorable results on gamers, particularly on young gamers who may internalize these stereotypes and attitudes.
466. Those who reside closest arrive newest. In 2014,
the builders' choice to omit playable girls in the most recent iterations of the top-tier gaming franchises Assassin's Creed and much Cry turned a focus
of discussions in gaming media. Critics argued that this costume was unnecessary
and contributed to the objectification of women in the sport.
The video game heroine Lara Croft, here portrayed by Alison Carroll, is commonly used for example of the sexual objectification of girls
in video games. Elizabeth Behm-Morawitz suggested that the lowered presence
of feminine characters implies a secondary status for ladies in video games and likewise suggesting playable feminine characters
do seem in video games, they're more typically scantily dressed and oversexualized than males.
Collected information shows that only 15% of video games had a
female function as a protagonist or an energetic character.
April Ryan from The Longest Journey (1999) has been compared to Lara Croft,
as she exhibits much less prominent physical feminine attributes than Lara but more feminine
psychological traits, as contrasted with Lara's masculine connotations like aggressiveness and force. |